OK, so we’re going to upload some of the tracks from the full game to our YouTube channel.
This one is the latest from Michael, and I fucking love it. ALSO, look at that Dorothy artwork I did for the cover, ain’t she cute.
Remember: You can get the soundtrack individually from Bandcamp and give all the monies to our awesome composer. So, go right now and double dip because of course.
Remember how you read news at the start of every day in Prologue? Well, now you’ll be able to read the news themselves rather than just the headline!
Aside from the news in The Augmented Eye, you’ll be able to play the game’s soundtrack, enter a practice mode to hone your rad bartending skills, [spoiler], [spoiler] or even [spoiler]!
Every headline you click into or page you visit will also net you some remark from Jill and/or her cat Fore (Actually just Jill pretending Fore talks). You will also be able to furnish Jill’s apartment with all manner of trinkets or even see it change as days go by!
Please look forward to it.
Here’s some silly numbers about the VA-11 Hall-A PAX Demo:
Number of FPS the game runs at: 30
Number of words in the intro: 191
Number of words in the script: 8803
Number of characters: 4
Number of screen shakes: 2
Number of different expressions for Dana: 3
Number of different expressions for Anna: 10
Number of times Anna [Spoiler]: 3
Number of times Jill says something: 319
Number of times Anna says something: 277
Number of times Dana says something: 48
Number of times [Spoiler] says something: 35
Number of endings: 3
Number of dialog branches: 43
Number of times drink mixing happens in the script: 6
Number of times Anna calls Jill “Johanna”: 1
Number of times Anna calls Jill “Jo”: 15
Number of times Jill calls herself “Jo”: 2
Number of times [Spoiler] calls Jo-… err… Jill “Dana”: 2
Number of music tracks used in the game: 9
Number of SFX used in the game: 9
Number of times the word “Nanomachine(s)” show up: 12
Number of times some variation of “Fuck” shows up: 1
VA-11 Hall-A has presented us with many (And I mean it, MANY) challenges. In a way it’s been like those Trainings From Hell you see in anime. Where the main character faces unorthodox means of getting better while faced with a pressing deadline.
Among the many challenges we’ve faced, one of them has been the character creation. Up until now we only used really minimalist casts (The project we were working on before we shifted to VA-11 Hall-A had 6 characters at most), but VA-11 Hall-A required a bigger headcount. The main problem was making every character (Characters that the player had to sit through, no less) as unique or memorable as possible instead of just throwing them out there.
Luckily, we managed to find a sweet spot in our character creation skills that will help us in the future too. What follows is an effort on summarizing the main points in the process of creating and/or including a new character in the roster.
A certain VA-11 HALL-A PAX East demo should be available to you right now if you paid for the Prologue, so go and check your itch.io account!
If the demo doesn’t show up please send a mail to sup@sukeban.moe - Only available for Windows users at the moment… Sorry about that, we’ll try to release this one for Mac and Linux at a later date.
If you have any feedback or bug report, again, send a mail to sup@sukeban.moe and we’ll take care of it.
We got a new trailer up!
If you’re at PAX and eager to try Hotline Miami 2, please take some time to play Valhalla as well since it’s right next to Devolver, I think.
Trailer was cut by Wolfgame, the folks behind the PS Vita port. I think it’s alright.
muh quotes, muh memedogs
Hey, we’ll be showing the game at PAX East in Boston and our composer Michael Kelly will be there, so go and say hi! just look for the Ysbryd booth, I think it’s right next to Devolver Digital so you can also play Hotline Miami 2.
Oh, you already bought the game but can’t make it to PAX? We’ll send the demo directly to you. Ain’t that cool?
wah~
added some juice™
you can also grab an ingredient from any part of the square and the shaker has a huge hit box, making things both speedy and comfy