Showing posts tagged gif

Feast your eyes on these brand new VA-11 HALL-A: Cyberpunk Bartender Action screenshots!

We’ve been crunching and pulling all-nighters almost every day since Prologue was finished and we’ll keep doing so until the main game is pretty much done. We need to take a break once in a while to share with you what we’ve been doing though, and here’s a small but nice batch of screenshots and art from the full release!

Oh and this is some the stuff you can expect from this version:

  • New and improved visuals: The screenshots speak for themselves! there are new character sprites, more colors, more details, and best of all, more animations! in Prologue we managed to get some blinking in but the engine we were using is not very good at handling both animations and active drag n’ drop for whatever reason, so Game Maker Studio has been really awesome in that regard because we can now get crazier! just look at those fluffy cat ears…
  • A truckload of content with 20+ clients, each with unique, lenghty storylines with their own endings/routes. We did a new format where you don’t have to wait until the end of the game to see a character ending, I’ll explain everything later and how Pawn Stars helped with its creation (weird I know). There’s also really cool side content I can’t talk about yet…
  • Expanded bartending: Is not really a change in mechanics but rather a new way to unlock scenes, characters, and endings. Doing certain “hidden” tasks will give you secret ingredients and recipes to change the course of the stories, there are some new ways to prepare drinks as well depending on the platform you’re playing on, but more info on that later.

There’s another bunch of stuff I really want to talk about but this is not the devlog entry for that, hopefully I’ll be able to write about that next week.

What I can say right now is… Don’t go thinking this is just shallow drag and drop. Knowing your clients’ inner wishes will be the main key to advance through the story and can’t stress how important that part is. This is a game made to be simple to play to let your brain think about what’s unfolding in front of you, but I won’t write about that any further, I’ll just let the game speak for itself once it’s out.

Say, what do you think of the looks so far?

(Press people! you can download the screenshots following this link right here)

This game will be more expensive once it’s out, so if you want to get it for dirt cheap go now to itch.io and pre-order for just $4.99! your pre-order includes the Prologue version and for $7.99 you will get the soundtrack.

will leav this to enable answers?

So, we iterate a huge fucking lot it seems.

Which is good! this is the evolution of the user interface, last one is how the full-release currently looks and sporting new stuff like:

An interactive background: Have you played Hearthstone? is something like that, in the sense that you can click the objects and they will have cute reactions.

A streamlined mixer: You no longer have to switch between modes since the slots are available all the time, and when you go over ten ingredients it automatically switches to “big” mode, ain’t that cool?

We also made Dorothy’s sprite a tad more cute. Tried to re-design her but a lot of her charm was lost, so we simply cleaned up the original prototype sprite and called it a day, it was the best decision… trust me.

For now, the plan is to see if we can replace the shaker for a nicer one, as well as better looking drinks… among other suprises.

What do you think of the new look?

You won’t have to switch between modes anymore!
In our quest to streamline here’s a cool thing we added recently that will allow you to just add a lot of ingredients and make the drink “big” automatically - there are other changes on the way but I...

You won’t have to switch between modes anymore!

In our quest to streamline here’s a cool thing we added recently that will allow you to just add a lot of ingredients and make the drink “big” automatically - there are other changes on the way but I felt like sharing this one.

Ok so the CTC is not there yet but the progress using Game Maker has been really great, we could even add some lipsync without the game glitching out like it was happening with Ren'Py when using Drag and Drop. The thing I like the most is the proper...

Ok so the CTC is not there yet but the progress using Game Maker has been really great, we could even add some lipsync without the game glitching out like it was happening with Ren'Py when using Drag and Drop. The thing I like the most is the proper pixel scaling though, when Prologue goes full screen while using big monitors it becomes a blurry mess but that doesn’t happen anymore.

By the way I figured I could just update with tiny stuff everyday like before, not everything has to be long explanations of semi-interesting things, right? Let’s just post cute gif progress and all that.

I’ll say this once: Whenever there’s radio silence, it means we are crunching to get shit done, and I’m happy to announce that VA-11 HALL-A: Prologue is AVAILABLE RIGHT NOW!
Go and get it.
Note: Remember this is a work in progress. Visuals, gameplay...

I’ll say this once: Whenever there’s radio silence, it means we are crunching to get shit done, and I’m happy to announce that VA-11 HALL-A: Prologue is AVAILABLE RIGHT NOW!

Go and get it.

Note: Remember this is a work in progress. Visuals, gameplay and everything else can change based on feedback!

About VA-11 HALL-A: Prologue

“On a slow night you’re informed that the bar you work at was booked, an uncommon event by itself… but not more uncommon than the actual "people” who booked the place. Gladly, there’s a very special couple there to keep you sane with the most interesting stories about a city that never sleeps, all with different perspectives about how life in a cyberpunk post-dystopia is all about.“

It’s just $4.99, if you already purchased the game you can claim it at your itch.io’s downloads page, if you happened to give $7.99 or more you’ll get the soundtrack as well, sorry for not telling you that until now! but the idea came up very recently, if you want the soundtrack separately you can get it on Garoad’s BandCamp, just $4.99.

Get VA-11 PROLOGUE OST - SOUNDS FROM THE FUTURE from Bandcamp.

What now? Well, we are working hard on porting all the assets and code to another engine. Somehow, Ren'Py ended up being more of an obstacle for us because we wanted to add more animations, effects, and all kinds of fancy things but the nasty, poor performance and frustrating limitations we found while using this popular tool for Visual Novel developers made us jump ship to Game Maker. We are aiming to lauch the final product by December.

What can you expect in Prologue?

  • Around an hour and a half of gameplay.
  • Two full-fledged customers you can talk and interact with.
  • No several endings because the game ends where the main game begins.

And remember, the purchase of this Prologue version gets you access to the final game. If you can’t claim your Prologue copy on itch.io, PLEASE send me a mail at kiririn51@sukeban.moe

Is this your first time hearing about VA-11 HALL-A? Then head over to http://waifubartending.com for all the information you need! You can even freely download the first prototype we made for the Cyberpunk Jam.

Purchase: VA-11 HALL-A Prologue

Purchase: VA-11 HALL-A Prologue OST Sounds from the Future

pls reblog

VA-11 HALL-A Cyberpunk Bartender Action: Prologue is gold! in gamedev lingo it means it’s ready to ship, we are just sitting on it while we plan some cool stuff for the release. HUGE thanks to testers!
Oh and we have wonderful news…
VA-11 HALL-A is...

VA-11 HALL-A Cyberpunk Bartender Action: Prologue is gold! in gamedev lingo it means it’s ready to ship, we are just sitting on it while we plan some cool stuff for the release. HUGE thanks to testers!

Oh and we have wonderful news…

VA-11 HALL-A is being published by the folks at Ysbryd Games!

Yay! that’s right! we now have a very cool partner that will help us to get this game done and we couldn’t be happier. We can now further polish the game and get more people to play it, please be excited! I know I am lol.

Ysbryd Games is a new cool publisher with some amazing people at charge, you can know more about them at their website.

We have even more exciting news for this little big game in the following days, I’m sure some folks that love playing on the go will totally dig it.