What up guys.
Feedback has been great so far and we’re currently adding some extra stuff you suggested, as well as fixing bugs… so we should be launching the commercial version for the Prologue as soon as proofreading is done, it’ll probably still be...

What up guys.

Feedback has been great so far and we’re currently adding some extra stuff you suggested, as well as fixing bugs… so we should be launching the commercial version for the Prologue as soon as proofreading is done, it’ll probably still be $5 – same price as pre-purchase and will of course include the full game when it’s out, sort of a Ground Zeroes but done right, and an early bonus for people who already bought the game, thanks for supporting!

About the full game:

The transition over to Game Maker will be a bit bothersome programming-wise but we are confident we’ll have everything ready sooner rather than later, in the meantime I’ll step up with some nice art for the extra characters that will appear. You know the cute clients from the prologue? That will be present for the full game but with humanoid clients that are a tad more fleshed out, they won’t be randomized this time though because that actually made things a bit boring in the Prologue, thanks for making us realize that!

So, that’s all for today, see you gals around.

By the way, pictured above is one of the characters for the full release, drawn in a very 90’s style, would you like the game going in this (even more) retro style or should I keep the current one?

HEY

The next post will be about me announcing the test prologue build is in your inbox, I swear.

Thing is, we’ve been polishing the presentation a lot, it’s like we need the game to look good even if it’s for a test build, so we hope you appreciate that.

Thanks everyone for your support by the way, it means a lot to us!

This is the Supervisor, if you follow Kiririn51’s works you may know her as his mascot character, she’s pretty much in every game we make.
A lovely lady, she can be incredibly harsh but she’s actually pretty nice, likes cute things and doesn’t hide...

This is the Supervisor, if you follow Kiririn51’s works you may know her as his mascot character, she’s pretty much in every game we make.

A lovely lady, she can be incredibly harsh but she’s actually pretty nice, likes cute things and doesn’t hide it, be a bad employee and you’re out without hesitation though. She lost an arm in a fight, you can’t see it right there but she has a pretty cool bionic arm, and nobody gets funny in VA-11 HALL-A – even the mercenary from the prototype, Jamie, is scared of her, can you imagine the level of badassery?

I guess you’ll have to wait for the prologue to see the bartender! you might note this one is cropped if you see the doodle I uploaded yesterday. Finished this one a bit late too because of some other gamedev related stuff.
Anyway, these drawings are...

I guess you’ll have to wait for the prologue to see the bartender! you might note this one is cropped if you see the doodle I uploaded yesterday. Finished this one a bit late too because of some other gamedev related stuff.

Anyway, these drawings are unlockable extras for the game, any suggestions for future illustrations?

This is what you will see at the start of each day in VA-11 HALL-A: A tablet with the local news website called “The Augmented Eye” – Why is this a cool thing to show in today’s update? Well, some of your actions do have repercussions on the daily...

This is what you will see at the start of each day in VA-11 HALL-A: A tablet with the local news website called “The Augmented Eye” – Why is this a cool thing to show in today’s update? Well, some of your actions do have repercussions on the daily happenings of the city, sometimes you can cause a traffic accident just because you got a designated driver drunk.

Sort of like Papers, Please I guess.

Pre-Purchase VA-11 HALL-A

I try to get the character expressions to a minimum since I want to maintain this uncanny feel to the game, Dorothy however does need to show a bit more EMOTIONS, there are more but these are what I got done recently.

Attached is a sketch I did yesterday too, wanted to do a re-design with an 80’s style but I like the one we have more, might use it for later though. Also Game Boy Dorothy.

Yeah, we love Dorothy.

(Work in progress, visuals are not final)

Let’s get our shit together, shall we?

We’ve been prepping for the last month a surprise that’s not going to be a surprise anymore, if anything just to keep posting daily progress. Let me introduce VA-11 HALL-A: Cyberpunk Bartender Action - Prologue (working title).

This prologue will introduce two new characters: Deal and Beatrice, they both work for a… I guess I’ll keep the story in secret, is a thing you must see with your own augmented eyes. As for the corgis, that one’s a surprise as well.

Don’t worry, not everything is top secret. This prologue will show you some of the new stuff for the commercial release, such as unique dialogue and scenes that can only be seen if you have either good, average or bad performance in your job. It will also sport quite a few number of randomized clients with unique dialogue, this means you would have to play it several times just to get all the possible clients and story bits. There’s no extra endings though, since the main game starts where Prologue ends.

To make things short, this is what you will be able to do things like making your clients drunk to get alt dialogue and weird moments of fun, randomized fun clients and a glimpse of what’s coming.

As for a date, we’re hoping to get it done by this week, the reason behind the slow-down is because we’re changing engines. So far we’ve been working with Ren'Py, and while that’s an awesome tool for this kind of games… it fell short on the platforms we can port the game to (only Windows, Mac, Linux and Android), so we jumped ship to Game Maker.

Prologue’s made on Ren'Py, but it will be the first and last build for the commercial release made with it. Why change to Game Maker though? Are we going to release it on more platforms? Answer is yes, but will talk about that in a couple of days but expect the return of daily updates from now on, see you gals around.