Sukeban-style character building

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VA-11 Hall-A has presented us with many (And I mean it, MANY) challenges. In a way it’s been like those Trainings From Hell you see in anime. Where the main character faces unorthodox means of getting better while faced with a pressing deadline.

Among the many challenges we’ve faced, one of them has been the character creation. Up until now we only used really minimalist casts (The project we were working on before we shifted to VA-11 Hall-A had 6 characters at most), but VA-11 Hall-A required a bigger headcount. The main problem was making every character (Characters that the player had to sit through, no less) as unique or memorable as possible instead of just throwing them out there.

Luckily, we managed to find a sweet spot in our character creation skills that will help us in the future too. What follows is an effort on summarizing the main points in the process of creating and/or including a new character in the roster.

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bowloflentils asked:

I just finished playing the PAX demo for VA-11 HALL-A and I really enjoyed it, can't wait to play through the whole story! One thing I noticed was that the game no longer has fake scanlines, like in the Prologue. Somehow I hadn't noticed it until I played the demo and I sort of missed them. Will there be scanlines in the final game or are they no longer part of the VA-11 HALL-A's aesthetic?

They will be optional in the full game but not turned on by default I think.