Oh trust me, we’re aware of all that and we already faced the “Got too ambitious” syndrome before too (With a project before VA-11 Hall-A though).
Between having a publisher and the pressure to deliver the full product to the early adopters (And anyone else interested) ASAP, we’re at the point where every “new” addition is actually a thoroughly calculated move we’ve considered on the scope. We’ve actually scraped a few ideas and reworked many others precisely because fully implementing them would take far too long.
For example: Did you notice in the PAX Demo you can only mix two drinks when the scenario calls for it? At some point we considered adding a special reaction if you served two drinks having one client or just one drink while having two clients… but that would’ve proved too convoluted and messy, not to mention time consuming. The script itself has been reworked at certain points to make it more straightforward or intuitive, cutting or merging dialog branches.
Also, everything, from the recipe book to checking the news in Jill’s room are features we’ve been working on backstage for a while and are, in the end, just improvements (Or in the case of the recipe book, necessary additions) to what the Prologue and Prototype already had.
tl;dr: Thanks for your concern Compadre. But fear not, we got this covered.