Anonymous asked:

Guys, Amigos, Chabones, Maricos; everytime I check your blog, there seems to be an addition (nice but time-consuming features, like reading news and whatnot ) to the base game. As a fellow gamedev, I am concerned that all these constantly working and reworking more and more content into the game might affect the final quality of the product, because it snowballs into a overtly ambitious project. Are you aware of this issue in va-11 hall-a? What things are you doing to avoid this?

Oh trust me, we’re aware of all that and we already faced the “Got too ambitious” syndrome before too (With a project before VA-11 Hall-A though).

Between having a publisher and the pressure to deliver the full product to the early adopters (And anyone else interested) ASAP, we’re at the point where every “new” addition is actually a thoroughly calculated move we’ve considered on the scope. We’ve actually scraped a few ideas and reworked many others precisely because fully implementing them would take far too long. 

For example: Did you notice in the PAX Demo you can only mix two drinks when the scenario calls for it? At some point we considered adding a special reaction if you served two drinks having one client or just one drink while having two clients… but that would’ve proved too convoluted and messy, not to mention time consuming. The script itself has been reworked at certain points to make it more straightforward or intuitive, cutting or merging dialog branches.

Also, everything, from the recipe book to checking the news in Jill’s room are features we’ve been working on backstage for a while and are, in the end, just improvements (Or in the case of the recipe book, necessary additions) to what the Prologue and Prototype already had.

tl;dr: Thanks for your concern Compadre. But fear not, we got this covered.

Anonymous asked:

What was PAX like? Was it worth it?

Yeah! It was fun and exciting and we totally didn’t get to go!

Fernando and Chris got screwed because Visas, Bureaucracy and shit while Michael kept finding all his flights cancelled. The Ysbryd and Wolfgame folks were the ones tending the people at the booth.

However, was it worth it? Yeah! The exposure was awesome and making the demo let us fix and polish details and bugs we wouldn’t have encountered until much later.