Anonymous asked:

Hey man, I just wanted to let you guys know that if the demo's anything to go off of, you guys seem to be right on track with this thing. I know there's always going to be that pressure to GET IT DONE NOW GET IT DONE GET IT DONE NOW AAAAH, but it's more important to get it done right. People get impatient, especially with this kind of thing, but know it'll be worth it in the end. Keep up the good work.

T-Thanks ;_; we needed to read this, seriously, it’s been hard days as of late with all the crunching, preparing stuff for events, and other shenanigans not related to gamedev. It kinda sucks we have to focus on those sometimes instead of just like make game.

astral-night-sky asked:

Welp to be honest, this game is what i look forward too the most this year ¬___ ¬ screw those other non-cyberpunk-non-bartending games. This is all i want. Thing is, after my card being blocked from paypal after a problem in my last online job, i cant pay for va11halla thru paypal services. Is there another way that i can pay?

You can get it via Humble Store, but you won’t get the most recent demo because of reasons outside my reach. If you get it there, however, and send proof to sup@sukeban.moe I’ll gladly send an itch.io key that includes everything.

Anonymous asked:

Last update was like two weeks ago, is everything ok?

Yeah, sorry for not updating more often. Reason is mostly because we’re crunching to get things done, and that doesn’t leave too much time to answer questions or post progress (since we have nothing we can show outside code and massive spoilers, although there’s fun things this week).

That said, I’m open to suggestions about what kind of progress you all want to know about, also feel free to ask more specific questions about the game.

Have you nerds ever wondered about saving systems for games?
One of the biggest hurdles when transitioning from Ren’Py to Game Maker was that Game Maker didn’t have its own built-in save/load system like Ren’Py (Actually, it does, but among other...

Have you nerds ever wondered about saving systems for games?

One of the biggest hurdles when transitioning from Ren’Py to Game Maker was that Game Maker didn’t have its own built-in save/load system like Ren’Py (Actually, it does, but among other things it doesn’t save data structures like lists or grids)… so in short, we were spoiled and subsequently screwed.

…or were we?

Digging through my hard drive, I found my Love Lab screencaps folder and a little proof of concept project I made some time ago to test a very simple yet effective save system.

But I won’t bore you with the details here. You can pick the project here and skim through a shitty explanation here.

The fuck is going on with Humble?
As you may, or may not know, Humble updates are through friggin’ email. Three weeks ago I sent the demo build so they could make it available to Humble customers, received a mail where they confirmed it and then I...

The fuck is going on with Humble?

As you may, or may not know, Humble updates are through friggin’ email. Three weeks ago I sent the demo build so they could make it available to Humble customers, received a mail where they confirmed it and then I proceeded to make the post about its availability, now this happens.

I’m looking into it, and I’m very sorry about that. If you want, I can personally send you the new demo build if you give me some transaction number or whatever proof you bought the game at Humble Store (mail: sup@sukeban.moe). The demo will be available there eventually, but I might have to crush some skulls.

Again, I’m very sorry, can’t help but feel a bit angry about this, it’s your money and time we’re talking about.