That’s silly, everyone knows it will be first and foremost panned and criticized for being anime trash.
Anonymous asked:
Anonymous asked:
That’s silly, everyone knows it will be first and foremost panned and criticized for being anime trash.
Anonymous asked:
WHO LEAKED THAT INFO?! I EXPLICITLY SAID-…
Er… I mean…

theunknown1art asked:

Anonymous asked:
Anonymous asked:
Haaaaaaaaaaaaaaaaaaaaaai

Anonymous asked:
Thanks! So glad you liked it.
When Ysbryd first contacted us, one of their terms was that we should be able to export the game into iOS. Ren’Py couldn’t do that back then (I say “back then” because Pytom actually added the feature fairly recently) and we didn’t want to make the game only to remake it in other engine (Because we might as well just do it there anyways). There were methods like using Cocos2D, but we wanted something that would let us export with less effort.
So, why Game Maker? Back then Yoyo Games distributed free Standard Licence keys every now and then and it just so happens that we had a couple of them, which meant we could use the program with no limitations other than the export modules (Which we got eventually). That and… Unity was a little too intimidating back then.
Progress!
OK so you might have been noticing some weird stuff as of late regarding the gameplay. First you got a sneak peak to a shmup minigame, then you saw that drinking minigame with a totally different UI and art style, now this one.
Well, this bit in particular is what happens before the gif we posted last week; a short conversation to set up things… let’s say it’s a transition from the bar to Jill’s room and the heavy drinking.
Bear in mind these scenes are rather rare, and somewhat short… as in they’re made to take a break from the bartending (well, they happen during Jill’s free days anyway, so it is literally a break from work).
sonoshhh-deactivated20210630 asked:
Yes