Anonymous asked:

French fan here ! Why did you choose to continue your game with Game Maker Studio rather than, for example, Unity or Construct 2 ? BTW I loved the demo and I'm going to pre-order to get the prologue, I can't wait for the full release because the art, music, characters, writing... are simply amazing !

Thanks! So glad you liked it.

When Ysbryd first contacted us, one of their terms was that we should be able to export the game into iOS. Ren’Py couldn’t do that back then (I say “back then” because Pytom actually added the feature fairly recently) and we didn’t want to make the game only to remake it in other engine (Because we might as well just do it there anyways). There were methods like using Cocos2D, but we wanted something that would let us export with less effort.

So, why Game Maker? Back then Yoyo Games distributed free Standard Licence keys every now and then and it just so happens that we had a couple of them, which meant we could use the program with no limitations other than the export modules (Which we got eventually). That and… Unity was a little too intimidating back then.

Game development is really tiring tbh.
Currently taking a break from VA-11 Hall-A, we’ll get back to work this Wednesday.
You can expect some cool stuff by then fam.
PS: Thanks for lots of messages! we really appreciate it, and I wish we had more...

Game development is really tiring tbh.

Currently taking a break from VA-11 Hall-A, we’ll get back to work this Wednesday.

You can expect some cool stuff by then fam.

PS: Thanks for lots of messages! we really appreciate it, and I wish we had more time to sit down and reply every single thing we get.

Progress!
OK so you might have been noticing some weird stuff as of late regarding the gameplay. First you got a sneak peak to a shmup minigame, then you saw that drinking minigame with a totally different UI and art style, now this one.
Well, this...

Progress!

OK so you might have been noticing some weird stuff as of late regarding the gameplay. First you got a sneak peak to a shmup minigame, then you saw that drinking minigame with a totally different UI and art style, now this one.

Well, this bit in particular is what happens before the gif we posted last week; a short conversation to set up things… let’s say it’s a transition from the bar to Jill’s room and the heavy drinking.

Bear in mind these scenes are rather rare, and somewhat short… as in they’re made to take a break from the bartending (well, they happen during Jill’s free days anyway, so it is literally a break from work).