(Work in progress, visuals are not final)
Let’s get our shit together, shall we?
We’ve been prepping for the last month a surprise that’s not going to be a surprise anymore, if anything just to keep posting daily progress. Let me introduce VA-11 HALL-A: Cyberpunk Bartender Action - Prologue (working title).
This prologue will introduce two new characters: Deal and Beatrice, they both work for a… I guess I’ll keep the story in secret, is a thing you must see with your own augmented eyes. As for the corgis, that one’s a surprise as well.
Don’t worry, not everything is top secret. This prologue will show you some of the new stuff for the commercial release, such as unique dialogue and scenes that can only be seen if you have either good, average or bad performance in your job. It will also sport quite a few number of randomized clients with unique dialogue, this means you would have to play it several times just to get all the possible clients and story bits. There’s no extra endings though, since the main game starts where Prologue ends.
To make things short, this is what you will be able to do things like making your clients drunk to get alt dialogue and weird moments of fun, randomized fun clients and a glimpse of what’s coming.
As for a date, we’re hoping to get it done by this week, the reason behind the slow-down is because we’re changing engines. So far we’ve been working with Ren'Py, and while that’s an awesome tool for this kind of games… it fell short on the platforms we can port the game to (only Windows, Mac, Linux and Android), so we jumped ship to Game Maker.
Prologue’s made on Ren'Py, but it will be the first and last build for the commercial release made with it. Why change to Game Maker though? Are we going to release it on more platforms? Answer is yes, but will talk about that in a couple of days but expect the return of daily updates from now on, see you gals around.
