Grinding art for the upcoming VA-11’s full release. This one took quite a bit of time because I find “Christmas Cake Hacker” Alma the hardest character to draw. I’m glad with the results though! she looks a lot better now.

I start with some rough sketches to get the feel of the character, then I go ahead and make a detailed “render” specifically made for the PC-98 filter™. This effect takes quite a bit of time to get right, I even make some changes on the fly like the shoulder and hair bits you see there. The end result is some retro-futuristic waifu ready to get drunk! Overall, this process takes around two days with the pixel thing being the most hardest part… you can tell because it’s not even finished, this is still a work in progress!

Below is a comparison, the old Prototype concept I did in a rush versus the newest one made for the full release. The old one was just me using posterize in Photoshop. Anyway, gotta keep drawing, Kiririn51 out!

I think next update will be the new mixer in action, look forward to it!

Have you bought the Prologue version yet? It’s on sale right now at itch.io for $4.99, get it now and you will have the upcoming full version when it’s out! seriously, the full game will be more expensive, get it while it’s cheap.

Buy VA-11 HALL-A Prologue

Adjusting the new mixer

Bottom is not yet functional, just a mockup for the time being but it shows that I want things more streamlined, so drinks can be hard to do without having frustrating or difficult controls. Things will get a bit cryptic and puzzle-like towards the end of the game so the more comfortable the mixer the better. Added two more icons for aging drinks and adding ice, also did some cute buttons for Mix and Reset, changed the pixel density for the ingredient icons and the frame to get rid of some annoying mixed pixel sizes.

The thing I like the most is the new location of the ingredients. Before, you had to drag the ingredients for longer distances but this is no longer the case since they are now closer to the shaker, this will be specially comfortable for touch screen versions of the game, although the PC version already supports any kind of touch-ready monitors.

I want to change the shaker graphic since we’ve been using the same one we had in the prototype but it’s not a priority right now. Other things we are currently doing is getting a new dialogue system ready to produce content faster, Game Maker is great but because it doesn’t have any kind of integrated solutions for dialogue we had to get our hands dirty.

Hopefully next update will be the new mixer in some .gif action, and would like to mention that the mixing now works in seconds, meaning: If a drink requires you to mix for two seconds, you have to mix for two seconds, one second more and your drink will be ruined, or at least not as tasty as it can be. Mixing for more than five seconds will trigger the “blending” condition just like before.

Have you ever thought “Hey! this game would be really nice in my fancy PS Vita!” — well, you’re in luck! VA-11 HALL-A is going PS Vita thanks to the folks at Wolfgame who will take care of the port shenanigans.

More details to come soon but what I can say right now is that we are going to take advantage of some of the Vita hardware for super cool (and optional) bartending gimmicks and features exclusive to this version.

Excited?

Ok so the CTC is not there yet but the progress using Game Maker has been really great, we could even add some lipsync without the game glitching out like it was happening with Ren’Py when using Drag and Drop. The thing I like the most is the proper pixel scaling though, when Prologue goes full screen while using big monitors it becomes a blurry mess but that doesn’t happen anymore.
By the way I figured I could just update with tiny stuff everyday like before, not everything has to be long explanations of semi-interesting things, right? Let’s just post cute gif progress and all that.

Ok so the CTC is not there yet but the progress using Game Maker has been really great, we could even add some lipsync without the game glitching out like it was happening with Ren’Py when using Drag and Drop. The thing I like the most is the proper pixel scaling though, when Prologue goes full screen while using big monitors it becomes a blurry mess but that doesn’t happen anymore.

By the way I figured I could just update with tiny stuff everyday like before, not everything has to be long explanations of semi-interesting things, right? Let’s just post cute gif progress and all that.

A succesful launch!
Prologue released this week and folks around the web are talking about it, they also had nice things to say! We are incredibly happy with how our little game has been received so far.
Polygon
Moe Gamer
Giant Bomb
Gematsu
Niche Gamer
Japanator
Indie Games
(might be others but this is what I found on Twitter!)
Thanks your support! And many, many thanks to the nice people buying Prologue, your monies will be well spent on more ramen. If you have any feedback regarding this game please get in touch with me at kiririn51@sukeban.moe

A succesful launch!

Prologue released this week and folks around the web are talking about it, they also had nice things to say! We are incredibly happy with how our little game has been received so far.

Polygon

Moe Gamer

Giant Bomb

Gematsu

Niche Gamer

Japanator

Indie Games

(might be others but this is what I found on Twitter!)

Thanks your support! And many, many thanks to the nice people buying Prologue, your monies will be well spent on more ramen. If you have any feedback regarding this game please get in touch with me at kiririn51@sukeban.moe

I’ll say this once: Whenever there’s radio silence, it means we are crunching to get shit done, and I’m happy to announce that VA-11 HALL-A: Prologue is AVAILABLE RIGHT NOW!
Go and get it.
Note: Remember this is a work in progress. Visuals, gameplay and everything else can change based on feedback!
About VA-11 HALL-A: Prologue

"On a slow night you’re informed that the bar you work at was booked, an uncommon event by itself… but not more uncommon than the actual "people" who booked the place. Gladly, there’s a very special couple there to keep you sane with the most interesting stories about a city that never sleeps, all with different perspectives about how life in a cyberpunk post-dystopia is all about."

It’s just $4.99, if you already purchased the game you can claim it at your itch.io’s downloads page, if you happened to give $7.99 or more you’ll get the soundtrack as well, sorry for not telling you that until now! but the idea came up very recently, if you want the soundtrack separately you can get it on Garoad’s BandCamp, just $4.99.
Get VA-11 PROLOGUE OST - SOUNDS FROM THE FUTURE from Bandcamp.

What now? Well, we are working hard on porting all the assets and code to another engine. Somehow, Ren’Py ended up being more of an obstacle for us because we wanted to add more animations, effects, and all kinds of fancy things but the nasty, poor performance and frustrating limitations we found while using this popular tool for Visual Novel developers made us jump ship to Game Maker. We are aiming to lauch the final product by December.
What can you expect in Prologue?
Around an hour and a half of gameplay.
Two full-fledged customers you can talk and interact with.
No several endings because the game ends where the main game begins.
And remember, the purchase of this Prologue version gets you access to the final game. If you can’t claim your Prologue copy on itch.io, PLEASE send me a mail at kiririn51@sukeban.moe
Is this your first time hearing about VA-11 HALL-A? Then head over to http://waifubartending.com for all the information you need! You can even freely download the first prototype we made for the Cyberpunk Jam.
Purchase: VA-11 HALL-A Prologue
Purchase: VA-11 HALL-A Prologue OST Sounds from the Future
pls reblog

I’ll say this once: Whenever there’s radio silence, it means we are crunching to get shit done, and I’m happy to announce that VA-11 HALL-A: Prologue is AVAILABLE RIGHT NOW!

Go and get it.

Note: Remember this is a work in progress. Visuals, gameplay and everything else can change based on feedback!

About VA-11 HALL-A: Prologue

"On a slow night you’re informed that the bar you work at was booked, an uncommon event by itself… but not more uncommon than the actual "people" who booked the place. Gladly, there’s a very special couple there to keep you sane with the most interesting stories about a city that never sleeps, all with different perspectives about how life in a cyberpunk post-dystopia is all about."

It’s just $4.99, if you already purchased the game you can claim it at your itch.io’s downloads page, if you happened to give $7.99 or more you’ll get the soundtrack as well, sorry for not telling you that until now! but the idea came up very recently, if you want the soundtrack separately you can get it on Garoad’s BandCamp, just $4.99.

Get VA-11 PROLOGUE OST - SOUNDS FROM THE FUTURE from Bandcamp.

What now? Well, we are working hard on porting all the assets and code to another engine. Somehow, Ren’Py ended up being more of an obstacle for us because we wanted to add more animations, effects, and all kinds of fancy things but the nasty, poor performance and frustrating limitations we found while using this popular tool for Visual Novel developers made us jump ship to Game Maker. We are aiming to lauch the final product by December.

What can you expect in Prologue?

  • Around an hour and a half of gameplay.
  • Two full-fledged customers you can talk and interact with.
  • No several endings because the game ends where the main game begins.

And remember, the purchase of this Prologue version gets you access to the final game. If you can’t claim your Prologue copy on itch.io, PLEASE send me a mail at kiririn51@sukeban.moe

Is this your first time hearing about VA-11 HALL-A? Then head over to http://waifubartending.com for all the information you need! You can even freely download the first prototype we made for the Cyberpunk Jam.

Purchase: VA-11 HALL-A Prologue

Purchase: VA-11 HALL-A Prologue OST Sounds from the Future

pls reblog

VA-11 HALL-A Cyberpunk Bartender Action: Prologue is gold! in gamedev lingo it means it’s ready to ship, we are just sitting on it while we plan some cool stuff for the release. HUGE thanks to testers!
Oh and we have wonderful news…
VA-11 HALL-A is being published by the folks at Ysbryd Games!
Yay! that’s right! we now have a very cool partner that will help us to get this game done and we couldn’t be happier. We can now further polish the game and get more people to play it, please be excited! I know I am lol.
Ysbryd Games is a new cool publisher with some amazing people at charge, you can know more about them at their website.
We have even more exciting news for this little big game in the following days, I’m sure some folks that love playing on the go will totally dig it.

VA-11 HALL-A Cyberpunk Bartender Action: Prologue is gold! in gamedev lingo it means it’s ready to ship, we are just sitting on it while we plan some cool stuff for the release. HUGE thanks to testers!

Oh and we have wonderful news…

VA-11 HALL-A is being published by the folks at Ysbryd Games!

Yay! that’s right! we now have a very cool partner that will help us to get this game done and we couldn’t be happier. We can now further polish the game and get more people to play it, please be excited! I know I am lol.

Ysbryd Games is a new cool publisher with some amazing people at charge, you can know more about them at their website.

We have even more exciting news for this little big game in the following days, I’m sure some folks that love playing on the go will totally dig it.

What up guys.
Feedback has been great so far and we’re currently adding some extra stuff you suggested, as well as fixing bugs… so we should be launching the commercial version for the Prologue as soon as proofreading is done, it’ll probably still be $5 — same price as pre-purchase and will of course include the full game when it’s out, sort of a Ground Zeroes but done right, and an early bonus for people who already bought the game, thanks for supporting!
About the full game:
The transition over to Game Maker will be a bit bothersome programming-wise but we are confident we’ll have everything ready sooner rather than later, in the meantime I’ll step up with some nice art for the extra characters that will appear. You know the cute clients from the prologue? That will be present for the full game but with humanoid clients that are a tad more fleshed out, they won’t be randomized this time though because that actually made things a bit boring in the Prologue, thanks for making us realize that!
So, that’s all for today, see you gals around.
By the way, pictured above is one of the characters for the full release, drawn in a very 90’s style, would you like the game going in this (even more) retro style or should I keep the current one?

What up guys.

Feedback has been great so far and we’re currently adding some extra stuff you suggested, as well as fixing bugs… so we should be launching the commercial version for the Prologue as soon as proofreading is done, it’ll probably still be $5 — same price as pre-purchase and will of course include the full game when it’s out, sort of a Ground Zeroes but done right, and an early bonus for people who already bought the game, thanks for supporting!

About the full game:

The transition over to Game Maker will be a bit bothersome programming-wise but we are confident we’ll have everything ready sooner rather than later, in the meantime I’ll step up with some nice art for the extra characters that will appear. You know the cute clients from the prologue? That will be present for the full game but with humanoid clients that are a tad more fleshed out, they won’t be randomized this time though because that actually made things a bit boring in the Prologue, thanks for making us realize that!

So, that’s all for today, see you gals around.

By the way, pictured above is one of the characters for the full release, drawn in a very 90’s style, would you like the game going in this (even more) retro style or should I keep the current one?