Adjusting the new mixer
Bottom is not yet functional, just a mockup for the time being but it shows that I want things more streamlined, so drinks can be hard to do without having frustrating or difficult controls. Things will get a bit cryptic and puzzle-like towards the end of the game so the more comfortable the mixer the better. Added two more icons for aging drinks and adding ice, also did some cute buttons for Mix and Reset, changed the pixel density for the ingredient icons and the frame to get rid of some annoying mixed pixel sizes.
The thing I like the most is the new location of the ingredients. Before, you had to drag the ingredients for longer distances but this is no longer the case since they are now closer to the shaker, this will be specially comfortable for touch screen versions of the game, although the PC version already supports any kind of touch-ready monitors.
I want to change the shaker graphic since we’ve been using the same one we had in the prototype but it’s not a priority right now. Other things we are currently doing is getting a new dialogue system ready to produce content faster, Game Maker is great but because it doesn’t have any kind of integrated solutions for dialogue we had to get our hands dirty.
Hopefully next update will be the new mixer in some .gif action, and would like to mention that the mixing now works in seconds, meaning: If a drink requires you to mix for two seconds, you have to mix for two seconds, one second more and your drink will be ruined, or at least not as tasty as it can be. Mixing for more than five seconds will trigger the “blending” condition just like before.