So, we iterate a huge fucking lot it seems.

Which is good! this is the evolution of the user interface, last one is how the full-release currently looks and sporting new stuff like:

An interactive background: Have you played Hearthstone? is something like that, in the sense that you can click the objects and they will have cute reactions.

A streamlined mixer: You no longer have to switch between modes since the slots are available all the time, and when you go over ten ingredients it automatically switches to “big” mode, ain’t that cool?

We also made Dorothy’s sprite a tad more cute. Tried to re-design her but a lot of her charm was lost, so we simply cleaned up the original prototype sprite and called it a day, it was the best decision… trust me.

For now, the plan is to see if we can replace the shaker for a nicer one, as well as better looking drinks… among other suprises.

What do you think of the new look?

Grinding art for the upcoming VA-11’s full release. This one took quite a bit of time because I find “Christmas Cake Hacker” Alma the hardest character to draw. I’m glad with the results though! she looks a lot better now.

I start with some rough sketches to get the feel of the character, then I go ahead and make a detailed “render” specifically made for the PC-98 filter™. This effect takes quite a bit of time to get right, I even make some changes on the fly like the shoulder and hair bits you see there. The end result is some retro-futuristic waifu ready to get drunk! Overall, this process takes around two days with the pixel thing being the most hardest part… you can tell because it’s not even finished, this is still a work in progress!

Below is a comparison, the old Prototype concept I did in a rush versus the newest one made for the full release. The old one was just me using posterize in Photoshop. Anyway, gotta keep drawing, Kiririn51 out!

I think next update will be the new mixer in action, look forward to it!

Have you bought the Prologue version yet? It’s on sale right now at itch.io for $4.99, get it now and you will have the upcoming full version when it’s out! seriously, the full game will be more expensive, get it while it’s cheap.

Buy VA-11 HALL-A Prologue

Adjusting the new mixer

Bottom is not yet functional, just a mockup for the time being but it shows that I want things more streamlined, so drinks can be hard to do without having frustrating or difficult controls. Things will get a bit cryptic and puzzle-like towards the end of the game so the more comfortable the mixer the better. Added two more icons for aging drinks and adding ice, also did some cute buttons for Mix and Reset, changed the pixel density for the ingredient icons and the frame to get rid of some annoying mixed pixel sizes.

The thing I like the most is the new location of the ingredients. Before, you had to drag the ingredients for longer distances but this is no longer the case since they are now closer to the shaker, this will be specially comfortable for touch screen versions of the game, although the PC version already supports any kind of touch-ready monitors.

I want to change the shaker graphic since we’ve been using the same one we had in the prototype but it’s not a priority right now. Other things we are currently doing is getting a new dialogue system ready to produce content faster, Game Maker is great but because it doesn’t have any kind of integrated solutions for dialogue we had to get our hands dirty.

Hopefully next update will be the new mixer in some .gif action, and would like to mention that the mixing now works in seconds, meaning: If a drink requires you to mix for two seconds, you have to mix for two seconds, one second more and your drink will be ruined, or at least not as tasty as it can be. Mixing for more than five seconds will trigger the “blending” condition just like before.

Have you ever thought “Hey! this game would be really nice in my fancy PS Vita!” — well, you’re in luck! VA-11 HALL-A is going PS Vita thanks to the folks at Wolfgame who will take care of the port shenanigans.

More details to come soon but what I can say right now is that we are going to take advantage of some of the Vita hardware for super cool (and optional) bartending gimmicks and features exclusive to this version.

Excited?

Ok so the CTC is not there yet but the progress using Game Maker has been really great, we could even add some lipsync without the game glitching out like it was happening with Ren’Py when using Drag and Drop. The thing I like the most is the proper pixel scaling though, when Prologue goes full screen while using big monitors it becomes a blurry mess but that doesn’t happen anymore.
By the way I figured I could just update with tiny stuff everyday like before, not everything has to be long explanations of semi-interesting things, right? Let’s just post cute gif progress and all that.

Ok so the CTC is not there yet but the progress using Game Maker has been really great, we could even add some lipsync without the game glitching out like it was happening with Ren’Py when using Drag and Drop. The thing I like the most is the proper pixel scaling though, when Prologue goes full screen while using big monitors it becomes a blurry mess but that doesn’t happen anymore.

By the way I figured I could just update with tiny stuff everyday like before, not everything has to be long explanations of semi-interesting things, right? Let’s just post cute gif progress and all that.

A succesful launch!
Prologue released this week and folks around the web are talking about it, they also had nice things to say! We are incredibly happy with how our little game has been received so far.
Polygon
Moe Gamer
Giant Bomb
Gematsu
Niche Gamer
Japanator
Indie Games
(might be others but this is what I found on Twitter!)
Thanks your support! And many, many thanks to the nice people buying Prologue, your monies will be well spent on more ramen. If you have any feedback regarding this game please get in touch with me at kiririn51@sukeban.moe

A succesful launch!

Prologue released this week and folks around the web are talking about it, they also had nice things to say! We are incredibly happy with how our little game has been received so far.

Polygon

Moe Gamer

Giant Bomb

Gematsu

Niche Gamer

Japanator

Indie Games

(might be others but this is what I found on Twitter!)

Thanks your support! And many, many thanks to the nice people buying Prologue, your monies will be well spent on more ramen. If you have any feedback regarding this game please get in touch with me at kiririn51@sukeban.moe